Walkthrough
“Rain” exists in a realm unbeknownst to the viewer, locked away in a position that could only exist within a digital sense. Expelling emotions that aren’t quite understood, loneliness creeps into the scene like a slow crashing wave on a crystalline shore. Documents of a lived reality litter the empty parking lot, hyper realistic models juxtaposed with forced downscaling clash with the viewer’s sense of immersion. This is not a game. This is not reality. The viewer does not have to enter “Rain” and could choose to continue to wander around the aimless lot. Which in doing so would result in quite a barren experience. Nothing but fog and lamp posts to occupy the restless mind. Though the temptation and ceaseless call of an open door would undoubtedly pull the curiosity of any passerby. Entering the domain of the café is once the experience truly starts, the dimly lit surroundings giving a sense of uneasiness where anything could jump out and grab you. The viewer is given a few frames of interest that they can investigate within the vicinity highlighted with a deep red spotlight. Purposefully, the environment has been left dimly lit to allow for natural exploration of the space with the provided flashlight. Upon approaching certain artefacts within the scene different sound cues are emitted to off kilter the predisposed disposition of the viewer even further. Leaving the experience now influences how the viewer is meant to feel while walking around the desolate parking lot, neither safe nor unsafe, they now exist within an emotional limbo.